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Download JPG 2400 × 1200


Submitted on
May 14, 2009
Image Size
494 KB


63 (who?)


Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Share Alike 3.0 License.
Stone Dungeon Floor by pfunked Stone Dungeon Floor by pfunked
Stone Dungeon Floor. 32 unique tiles.

10 square tiles
6 square cracked tiles
10 4-small-square tiles
6 4-small-square cracked tiles

300 dpi. Click the Download link to get the full-res version.

Created with Blender, cracks added with GIMP.
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jurep88 Featured By Owner Oct 10, 2014  Professional Interface Designer
Awesome tiles. Used here:…
dlambeaut Featured By Owner May 17, 2014  Hobbyist General Artist
Used here:
Thank you for sharing!
weeredfrog Featured By Owner Jan 31, 2014  Professional Digital Artist
Thanks so much. used your fantastic stock here…
Bogie-DJ Featured By Owner Jul 7, 2013
Nice tiles, very useful.
Hawksong76 Featured By Owner Apr 10, 2013
Nice floor here, going to see about using it for a map over on a Roll20 campaign. Thank you!
Lazytroll Featured By Owner Jul 7, 2012  Hobbyist Artisan Crafter
thank you very much for this useful floor!
Iperbo Featured By Owner Jun 6, 2012
Very great and (probably) useful work.
If I use this, I don't forget to link it!
Paxanadu Featured By Owner Aug 8, 2011
I've been searching the net for hours to find some good quality dungeon tiles, glad to see some real talent!

The background is way blurrier than the cracks, making it seem like old stone, while the cracks seem brand new. As you say its becaused the work was saved in jpg format.

FYI, even when set at 100% quality, jpeg is WAY less detailed than a true image and it shows, because jpeg essentially always divides images into color gradient 8x8 cells. So in terms of needed oversampling even at 100% quality jpeg you need 300 or 600 pixels to get 75 actual pixels actual detail resolution. Without oversampling this means that on a good printer or screen, this shows. The 2400x1200 source image isn't really needed because the amount of detail is actually 300x150. I tend to avoid jpeg like the plague for any finely detailed image, like a texture.

Still, great work. Thanks!

I worked with Genetica for a while, and eventually after 100+ hours 9ouch) I produced this for my project:


Which looks too much like "brand new dwarven royal hall" rather than decrepit dungeon, but hey for a guy with 0 talent in actual real drawing its a start. Genetica is very good for raw texturing, but for the "corridor setup" would need a real 3D program...

In any case, keep up the good work!
wjewerica Featured By Owner Jun 3, 2011  Hobbyist Digital Artist
This is just too cool :D thank you :)
spritangel Featured By Owner May 24, 2011   Interface Designer
thx for the floor
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